Maleficent: Mistress of Evil
Maleficent: Mistress of Evil

Cave Set Extension: I was tasked with creating the cave extended with matte painting techniques, and created geometry from scan data in Maya, I also created different levels of details with nested projections in nuke as well as the volumetric light effect.

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The Prom
The Prom

Created CG buildings and set extensions of New York. Used modeling, photogrammetry techniques with shading and lookdev. Software: Maya, Mari Redshift

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The Prom
The Prom

Created CG Broadhurst theater (foreground) and set extensions of New York. Used modeling, photogrammetry techniques with shading and lookdev. Software: Maya, Mari Redshift

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The 100
The 100

Forest Environment: For this shot, I created CG trees in speedtree with seasonal variations, scattered proxies with Maya MASH, and rendering in V-Ray.

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Westworld
Westworld

Futuristic Los Angeles matte painting extension of background buildings with a mix of photo and CG buildings.

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Westworld
Westworld

Futuristic building set extensions using photoshop

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Alien Covenant
Alien Covenant

Set extension of David's chamber, we built the extension so the Xenomorph would be able to cast shadow as it crept down. Used Maya, Photoshop, and Nuke for Projection

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Annihilation
Annihilation

Swamp trees background set extensions created in photoshop, projection and precomp created with Nuke.

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Annihilation
Annihilation

Swamp trees background set extensions created in photoshop, projection and precomp created with Nuke.

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Annihilation
Annihilation

Swamp trees and alien fungus on trees created in photoshop, projection and precomp created with Nuke.

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Pirates of the Caribbean
Pirates of the Caribbean

St. Martins - For this shot, I helped with model/textures for background assets as well as some ground textures for the streets and the prison yard (not visible in this shot)

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Pirates of the Caribbean
Pirates of the Caribbean

Using images from the jungles of Ecuador, I created the background mountains extension and added atmosphere.

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Star Trek Beyond
Star Trek Beyond
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Star Trek Beyond
Star Trek Beyond

Airlock Door - I was responsible for creating the UV and texture for the door, using Maya / Mari to create the metallic details. I used Katana for look development.

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Star Trek Beyond
Star Trek Beyond

Temple Vines - Was given the task of developing the look and concept of this shot. Worked with the art director in creating a polished matte painting to guide the CG team for created the complex vines.

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Star Trek Beyond
Star Trek Beyond

I created the background matte painting/set extension, replacing an on-set green screen. I used Nuke & Photoshop to layer elements and created cards for projection in Nuke.

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Gotham
Gotham
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Gotham
Gotham
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Minority Report
Minority Report

Futuristic city skyline city matte painting

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Gotham
Gotham
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Downsizing
Downsizing
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